
Up to two models can shoot down each tunnel.


SQUADS 1-4 (a fifth and sixth squad is available when one of the earlier squads has been eliminated/ withdrawn)īombers attack the exterior of the Bourges casematesĮxtra: any figures may be swapped for up to 6 Trench Broomsīoche on the roof of Fort Vaux, trying to find a way in Lt Rackow (senior leader) armed with pistol Lt Bazy (Senior Leader) armed with pistolĮxtra: one squad may swap its bombers for Trench BroomsĬaptain Gillhausen (Ranking Senior Leader) armed with pistol Lt Girard (Senior Leader) armed with pistol (An image of my Raynal with his dog, and underneath a photo of the real thing.) Major Raynal (Ranking Senior Leader) armed with pistol and Qui Qui Rather than use multiple platoons with the ‘Big CoC’ rules, I decided (based on figures available and the fact we only had two players) to have a single composite platoon per side I was generous with the German command dice (6 rather than 5) to give them a better chance of getting multiple phases of play (possibly too generous, as it turned out!)

I had written a rough scenario with some tweaks, but none of us was quite sure how it would pan out. The Chain of Command/ Through The Mud & Blood mash-up that was published by Too Fat Lardies in their 2014 Winter Special has been our rules of choice for WW1, but this was the first time we had used it for tunnel combat. Nick would take the role of Captain Gillhausen, commanding the German attackers, and Matt would play Major Raynal’s heroic French defenders. Nick and Matt kindly agreed to attend, and I knocked out a short scenario using Chain of Command.Īfter a loosely-themed meal of steak, frites and red wine (which I know the poilus at Fort Vaux would have killed for), we got down to business. With this in mind, I had to do a refight to commemorate the anniversary. This week is the centenary of the famous siege of Fort Vaux at Verdun - June 2nd-7th 1916.
